![]() ![]() Turning it to low improves framerates by about 15 percent. This controls various other post-processing effects (outside of AA), and can cause a fairly large drop in performance. Post-Processing: Among other elements this seems to include contrast/brightness scaling and dynamic range calculations. Dropping to low improves performance by 15 percent, which can be beneficial for competitive players. ![]() It may also relate to things like explosions and other visual extras. Dropping to low on the test GPUs only increases framerates by 1-2 percent.Įffects: Among other things, this setting affects ambient occlusion (a form of detail shadowing), some of the water effects, and whatever shader calculations are used to make the 'cloud shadows' on the landscape. Textures: Provided you have sufficient VRAM (2GB for up to high, 4GB or more for Epic), this only has small effect on performance. Turning this from max to min only improves performance by around 3 percent. For competitive reasons, you can turn this off for a sizeable improvement to framerates and potentially better visibility of enemies.Īnti-Aliasing: Unreal Engine 4 uses post-processing techniques to do AA, with the result being a minor hit to performance for most GPUs. Going from Epic to Low improves performance by about 80 percent. Shadows: This setting affects shadow mapping and is easily the most taxing of all the settings. I recommend you leave this at Epic if possible. Depending on your CPU, the overall impact on performance is relatively minimal, with framerates improving by 4-5 percent by dropping to minimum. View Distance: Extends the range for rendered objects as well as the quality of distant objects. High extends the range of shadows significantly, and then Epic… well, it looks mostly the same as High, perhaps with more accurate shadows (ie, ambient occlusion).įor those wanting to do some additional tuning, let's look at the individual settings, using Epic as the baseline and comparing performance with each setting at low/off. Medium adds a lot of additional effects, along with short-range shadows. You can see screenshots of the four presets above for reference, but the Low preset basically turns off most extra effects and results in a rather flat looking environment. ![]() This was done with both the GTX 1060 6GB and RX 580 8GB, and performance impact is based off that.ĭepending on your GPU, dropping from the Epic preset to High will boost performance by around 40 percent, the Medium preset can improve performance by about 140 percent, and the Low preset runs about 2.5 times faster than the Epic preset. I've run the benchmark sequence at the Epic preset, and compared performance with the other presets as well as with each individual setting at the minimum level. For testing, I've always set this to 100 percent, so no scaling is taking place. Note that most of the settings will also use screen scaling ( 3D Resolution) to render at a lower resolution and then scale that to your display resolution. The global Quality preset is the easiest place to start tuning performance, with four levels along with 'Auto,' which will attempt to choose the best options for your hardware. ![]() You can build things in the Creative mode that might eventually end up showcased on The Block, but that's not really the same.ġ440p Epic preset Fine tuning Fortnite settings Why buy an outfit from the store if you could just create your own? Either way, modding isn't supported, and that's unlikely to change. Perhaps more critically (though Epic hasn't said this directly), mods would likely cut into the profitability of the item store. As is often the case these days, modding is currently out as it would potentially make it easier to create cheats/hacks-not that this hasn't happened anyway. None of these are showstoppers, though fans of modding will be disappointed yet again with the lack of support. There's also no toggle HUD option for taking nice screenshots-you can turn off some of the HUD elements, but the compass, user name, and timer/players/kills counter always remain visible (at least as far as I could tell). Only three of these have more than a small impact, however. The number of settings to tweak is a bit limited, with only six primary settings plus motion blur, 3D resolution (scaling), and a framerate limit. As our partner for these detailed performance analyses, MSI provided the hardware we needed to test Fortnite on a bunch of different AMD and Nvidia GPUs and laptops-see below for the full details, along with our Performance Analysis 101 article. ![]()
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